Blockchain Gaming with Witek (Enjin)
Description
Support the stream: https://streamlabs.com/boxmining1 https://www.boxmining.com/enjincraft/ Blockchain gaming has been all the rage, with the introduction of Non-fungible tokens (ERC-1155) and cross ...
Support the stream: https://streamlabs.com/boxmining1 https://www.boxmining.com/enjincraft/ Blockchain gaming has been all the rage, with the introduction of Non-fungible tokens (ERC-1155) and cross game items. Enjin is releasing Enjincraft - a blockchain supported universe in the Minecraft. We test out what is new and pick Witek's brains on where crypto gaming will go. https://www.boxmining.com/what-is-erc-1155/ 👍🏻Subscribe to Boxmining for Cryptocurrency Insight and News: https://www.youtube.com/c/boxmining 🔒Hardware Wallet: http://boxmining.co/ledger 👍🏻Brave Browser: http://boxmining.co/brave 📲Enjin Wallet: http://boxmining.co/enjin 👍🏻Unstoppable Domain: http://boxmining.co/unstoppable 📲Binance Exchange : http://boxmining.co/binance #Bitcoin #Ethereum #Cryptocurrency ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬● Telegram groups (Discuss Crypto with us!) Telegram Discussion Group: https://t.me/boxminingChannel Telegram Announcements: https://t.me/boxminingChannel ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬● ♨️Social (Add me on Social Media!) Instagram: https://www.instagram.com/boxmining/ Twitter: https://twitter.com/boxmining Facebook: https://www.facebook.com/boxmining Steemit: https://steemit.com/@boxmining ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬● I'm not a professional financial adviser and you should always do your own research. I may hold the cryptocurrencies talked about in the video. ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
AI Analysis
Enjin is pioneering the future of blockchain gaming, moving beyond simple digital art to create a vibrant, interconnected multiverse where in-game items possess real-world value and utility. This deep dive with Vitek, Enjin's CTO, explores how their innovative approach, powered by Enjin Coin (ENJ) and the custom ERC-1155 standard, is transforming how players interact with their digital assets, all while tackling crucial scalability challenges with their upcoming Efinity network.
Here's a breakdown of the key insights and technical advancements discussed:
* Enjin's Vision for Blockchain Gaming: Blockchain gaming isn't just a trend; it enables entirely new forms of gameplay and provides game designers with powerful new tools. The goal is to move past the traditional model where game progress and items "rot away" if a game shuts down. Blockchain allows for an "infinite history" of assets and a "real economy" around games, providing immutable data and opening up incredible possibilities.
* The Power of Reserve Value: Enjin introduces "reserve value" by allowing game developers to infuse in-game items with actual Enjin Coin (ENJ). For example, a rare sword might have 100 ENJ infused within it, giving it a tangible material value, much like real-world gold or Valyrian Steel. This provides players with insurance; if a game no longer supports an item, they can "melt" it down to reclaim the underlying ENJ. This mechanism also encourages competition among developers, who naturally want to infuse more ENJ into their rare items, aiming for higher base values than their rivals. The fixed supply of ENJ (1 billion) means that as more items are created and held by gamers, ENJ gets locked up, creating an interesting tokenomics model.
* Addressing Scalability with Efinity: A major hurdle for blockchain gaming is Ethereum's transaction fees and speed. Imagine needing to pay a few cents in gas fees and waiting for confirmation every time you drink a health potion! This simply doesn't work for mainstream gaming. Enjin's solution is Efinity, a custom network designed to make transactions "absolutely free" for the average player and process them in "just a few seconds." It works via a bridge contract, allowing tokens to move seamlessly between Ethereum mainnet and Efinity. While power users might pay a small fee in ENJ for high-volume transactions, casual players will experience frictionless gameplay. Critically, existing games built with Enjin's SDKs will automatically support Efinity without needing any code changes, and the network is designed to support multiple chains for future scaling.
* Developer-Friendly SDKs: Enjin has built a comprehensive system for game developers, abstracting away the complexities of blockchain. Their Unity SDK (with an Unreal Engine SDK in development for later this year) allows developers to easily integrate blockchain features with just a few lines of code. It feels like an advanced inventory management system, enabling actions like sending items to players or facilitating complex in-game transactions (e.g., "send key to door") directly from the game logic. This eliminates the need for developers to worry about smart contract programming, which can be prone to bugs and security risks like the infamous DAO hack. The Unity SDK is undergoing a major refactor for speed and is set to be fully released on mainnet in June.
* The ERC-1155 Standard: This token standard, developed by Enjin, is a cornerstone of their vision. It addresses the limitations of earlier standards like ERC-20 (designed for cryptocurrencies, not flexible enough for game items) and ERC-721 (great for unique items, but not for fungible items or bulk transfers). ERC-1155 allows for the creation of both fungible (stackable) and non-fungible (unique) items within a single contract. It supports millions of different item classes and types and enables "bulk transfers" (e.g., sending 200 different items at once). The standard has been under development for over a year, with extensive community input, and is nearing its final submission, promising a robust and widely adoptable solution for digital assets.
* Samsung's Embrace of Blockchain Gaming: A significant validation for Enjin's approach is Samsung's integration. The Enjin wallet leverages the Samsung Key Store on the S10, providing hardware-level security for private keys, similar to a Ledger or Trezor. Even more importantly, the Samsung SDK directly supports ERC-1155 tokens, demonstrating Samsung's foresight into the future of blockchain-powered ownership in gaming.
* The Multiverse and the Monolith: Enjin envisions a vast "multiverse" where items can be used across multiple games. A prime example is the "Monolith," a single, extremely valuable item infused with over 1.1 million ENJ (worth around $200,000 at the time of the discussion). This item is hidden deep within the multiverse, requiring players to embark on a long, multi-game quest, collecting items, crafting, and deciphering lore to find it. This concept is openly inspired by "Ready Player One" but aims to be even more diverse, forcing players to navigate vastly different game universes and art styles.
* EnjinCraft: Minecraft on the Blockchain: Enjin has developed a plugin for Minecraft, allowing the popular sandbox game to integrate with the blockchain. Players can link their Enjin wallet directly to the Minecraft server, seeing their ENJ and EVE balances reflected in-game. They can then send and trade real blockchain-based items within the game using simple commands. While currently on mainnet (requiring ETH for transactions), it will transition to the free Efinity network. The Enjin team has poured effort into creating a massive, explorable world with quests (including one to find Vitek's "lost multiverse wallet"), mini-games, and hidden chests containing ERC-1155 items. In the future, tokenized "plots of land" could allow players to own and build on specific areas within the game, bringing true ownership to Minecraft. The plugin will soon be released publicly, allowing any Minecraft server owner to introduce blockchain items.
* Enjin Wallet Security: Security is paramount for the Enjin wallet. It employs custom code for private key handling to ensure keys are immediately cleared from memory, preventing other apps from accessing them. Keys are stored using two layers of encryption, and the wallet includes screenshot protection and a custom keyboard to prevent keylogging. It leverages device-level hardware encryption (like the Android hardware keystore or iOS equivalent) on top of its software encryption. The wallet has undergone a thorough audit by Oru Security, receiving positive feedback with only minor, non-consequential concerns raised. To prevent scams, the wallet is not open-sourced, as past experiences have shown this leads to malicious clone apps.
* The Broader Future of Blockchain: Beyond gaming, Vitek sees blockchain becoming an integral part of how we interact with value. He anticipates more businesses, even those not currently involved in crypto, adopting blockchain in innovative ways. Examples include smart contracts replacing traditional legal structures (like a blockchain-based marriage contract, complete with staked ETH and a charity clause for early divorce, as implemented by the host!), enabling censorship-resistant free speech, and fostering completely autonomous businesses. While there are dark sides (e.g., "hit contracts" on the blockchain), the technology's potential for self-executing, transparent, and immutable agreements is vast, potentially replacing many functions currently performed by traditional institutions like banks.
The overall sentiment is one of immense excitement and confidence. The Enjin team has been working for years to bring this vision to life, and with games finally launching and major integrations like Samsung in place, they feel the hard work is paying off. They are dedicated to overcoming challenges, constantly refining their technology, and reducing barriers to adoption to bring blockchain gaming and its broader implications to the mainstream.
Transcript
Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Alright, and we're good to start. So welcome everyone to this amazing live stream. Today we got Vitek. Vitek, he is the CTO of Engine, the project I've been following for almost two years now, the real blockchain gaming, and we're going to talk a lot about blockchain gaming. We also have a little surprise for you guys. We got the Minecraft plugin with engine working. So Vitek, thank you. Welcome s...
Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Alright, and we're good to start. So welcome everyone to this amazing live stream. Today we got Vitek. Vitek, he is the CTO of Engine, the project I've been following for almost two years now, the real blockchain gaming, and we're going to talk a lot about blockchain gaming. We also have a little surprise for you guys. We got the Minecraft plugin with engine working. So Vitek, thank you. Welcome so much to the stream, man. Hey man, it's good to be on. Yeah, I think we've been... Alright, and we're good to start. So let me just make sure everyone, so say hi to everyone. Say hi to Vitek everyone. We got a hundred something people waiting already. Thank you guys so much for waiting for the stream to start. I think it's been something that... It's a long time coming because, you know, we've been talking about ENGINE for such a long time. And to see games that actually have value transferred, creating items on the blockchain. And now all of a sudden, all these companies are jumping in. We got Ripple's announcing a $100 million fund for blockchain gaming. We got Trion doing pretty much the same thing as well. EOS looking big into gaming and of course, ENGINE trying to push that to the next frontier. So many things built on ENGINE as well. So Vitek, what is your vision for blockchain gaming? Like what drew you to this thing in the first place? What drew me to this is that... Like blockchain enables this new form of gameplay. A new whole tool set that game designers and game developers can use. Like, you know, when I was playing games back in the day, I realized that, you know, I'd play a game. I'd really get invested into it. And then I would stop playing and all that progress, my whole character, all the stuff I did in that game. It all just sort of rotted away after a while. Right? So what blockchain really lets you do is have this infinite history that will stay around forever. And this actual real economy that can happen around games just opens up all sorts of cool possibilities when you have this immutable data now. And also like we've been talking about... So you've been playing games. I've done that like endless times. And in fact, when we started, we're trying to get the Minecraft thing working and it's like, holy crap. Now you can have like ETH in there. But anyways, before that, before that, a lot of times you lose your progress if you leave a game, right? So you created this idea of a reserve value. Can you talk... What is reserve value? Yeah, so we started making this platform for games and we realized that like if you have some items in a game and like, let's say the game shuts down. Those items are now just an ID, right? They're just a number on the blockchain. What we now... What we enabled with with engine coin items is that when a game developer creates stuff like a sword, a piece of armor, they can actually infuse it with engine coin. So let's say a really powerful sword, they might put like a hundred engine coin inside of it. And now it actually has a material value, just as if it was made out of gold in the real world. So now anyone who owns that sword, you know, they can use it in the game, they can kill monsters with it, but it can also be just melted down into engine coin or, you know, just as if it was metal or material that makes that item up. So it gives the players some insurance, you know, if the games don't support that item anymore, that there's still a base value there. Yeah, I mean, it's kind of funny, right? Like, you kind of created your own valuable metal. Like, we're not first of all, like, dude, this is like Valerian Steel. Like, at that time, Game of Thrones was cool. Yeah, yeah. Before last season, yeah. Before last season, Game of Thrones was cool. This is like, Valerian Steel, you guys have this valuable item. And then now you have a lot of games developing on it, right? So first time we were seeing this new kind of breed of games being created. Are these developers using engine? Like, are they putting engine based items or are they actually putting a lot of engine into engine based items? Yeah, yeah. I mean, well, it actually depends on the game developers, but a lot of them are actually using eng as the sort of starting value. Like, you know, obviously someone can just decide to make every item worth 0.01 eng and just like put the minimum, you know, one penny worth of value into everything. But game developers are usually naturally just saying, okay, this is like a rare item. Let's put a ton of engine to it just to make people desire that even more. And that sort of sets its base price before the game might even be made. So, yeah, we see most of the game developers actually setting all the prices of their items in an interesting way with Eng. That's pretty cool, yeah. Because I see it's almost like a leaderboard, right? Because I have some box mining collectible items. And you kind of want your game to be the best performer or whatnot. And you're like, ah, I got to stick as much engine to it as possible. I'm like, I want to be like, I want to be at least Queen Gekko, right? I want my items to be at least worth more than Queen Gekko's items. And I think that's competitive spirit. You want to be like, it's kind of like being the number one on Twitch, right? Like your number one on Twitch. Oh, that's funny. I didn't actually consider that. That's really funny that, yeah, they could do that. It's just like, yeah, try to one-up the other game developers and make your items more valuable. But I mean, the whole system has like an interesting token economics model because obviously, you know, the Eng supply in the world is locked at 1 billion. And as more game developers come into the system and make these items, you know, that Eng is being locked up in the items. And then when you have gamers holding these gaming items, you know, they could just all melt the items, but they'd rather leave it in their gaming item form. You know, we have this meme like melt his murder, right? Because there's no reason to melt an item. You can always do it, you know, a few years down the line if you really needed the Eng, but you kind of want the utility value, the collectible value of the item as well. So it's an interesting sort of funnel that Eng is going into now. Right. And we lead this perfectly to our item giveaway. So obviously you expect item giveaway. We have one giveaway today. I'll put this up. So if you scan that with the Eng wallet, you can get some box mining items. So let me just pop that on screen right now. All right. That should be resized enough. So yeah. And it can melt it as well. If you don't like those stuff that you get, you can turn it into an Eng. But right now, we do meet that issue where, of course, Ethereum is becoming. So even if an item is worth one Eng and you're going to melt it, obviously Ethereum becomes a big factor, Ethereum transaction fees. Right. So I think that's pretty much the next frontier. We have games being developed. And then how do we solve that issue where it costs money to interact with these items right now? Like we saw CryptoKitties breaking up, just breaking Eng. And if there's like 50 CryptoKitties at its height, at its peak, which we expect for a lot of games, how do we solve this problem? Yeah. Well, I mean, a lot of the games right now are designed in a way that, you know, you can, let's say, buy one item or receive an item at a time. And then, you know, it's all read only after that point. So then, you know, you're using the game. It's read only. The game knows that you're using it. So you don't have to really make any transactions. So that model works on mainnet. Right. But the problem is when you start getting games that you're actually passing items back and forth, drinking health potions that are tokens, you know, doing all sorts of token transactions. You don't want to do that on mainnet. And no one wants that stuff on mainnet. Why are you going to permit? That'd be hilarious. Are you trying to drink a potion? You're like waiting for Ethereum to confirm. Yeah. It's like confirmation waiting. Oh, no, you got to pay more gas, buddy. Yeah. And you're not going to pay a few cents to just drink a health potion of the game. Right. So what we're working on right now is Efinity. It's in development. And our goal, our main goals with Efinity is really to make the transactions faster and to make them absolutely free for average game, just for the average game player. So, you know, someone coming into your game, if you're a game developer, you just want the mainstream to come into your game. You don't want just people that have been into crypto and have ether. So just a guy, you know, downloads your game, comes in, they can start making transactions. Those transactions will happen on the Efinity network and they won't have to pay anything. Now, once you start, you know, if you have power users who need to do more transactions, trading and, you know, high volume stuff, then they're going to have to pay some engine coin and, you know, pay for that in some way. But for the average person, it's going to be free and we're trying to get the transaction time down to just a few seconds. Right. Right. Right. So you're building your own separate network. Is it kind of is it still based on Ethereum? Like is it cross chain? How does that actually work? Or you can. Yeah. Yeah. So there's going to be we have the Ethereum mainnet and then there's a bridge contract and that bridge lets you deposit tokens. Any tokens you deposit into there get put onto the Efinity network so you can you can move them back and forth in between Ethereum and Efinity anytime you want. So let's say you get a bunch of these, you know, free transactions, you get a bunch of tokens on there. And for some reason, you want to, you know, put them on an exchange that's only on Ethereum mainnet. You can just transfer them onto the bridge and do that on mainnet. Right. Right. Right. So it's kind of like it's kind of like a separate side channel. Right. So you can you lock your assets down on Ethereum. Then it's on a side channel. Once it's on, you know, the Efinity network, you can transfer it for free, blah, blah, blah. Like those transactions basically don't get recorded on the Ethereum blockchain. Basically, you know, you don't spam the Ethereum blockchain with drinking health potions or or whatnot. But so it's on a separate network. And then when you actually want to kind of use them, even as a transact, even use them on exchange or whatnot, you have drawn. But how about the wallet support for that? Would it be on two different interfaces? Do you have to like actively select? OK, look, I'm going to lock it up, blah, blah, blah, etc. No, we're OK. So the cool thing about like the fact that we have a wallet and SDKs and all this stuff from end to end is that it's fully seamless. So, you know, the wallet, you'll just see a merged balance. And if you have tokens on Efinity, it'll send from Efinity. If you have tokens on Ethereum, it'll send on Ethereum. Right. Right. Right. So it's all seamless. You can obviously go into advanced settings and mess with what you want to happen. But as a game developer, too, if you built a game for the main net platform, all the SDKs will automatically support Efinity. So you don't have to change your game code in any way. Everything is supported as if it's the same the same platform. And the cool thing is it'll support multi chains. So you can actually have multiple Efinity networks in the future. You know, if one reaches capacity, you can have two of them or three of them and, you know, scale across and you can transfer tokens in between them. Wow. That's that's interesting. So so just like rolling back, it's like, OK, so what? So what's this plot like you talked about SDK and integrating everything? Obviously, I know a bit about game dev. But what does what do these SDKs mean? Like what is the functionality? What did you guys build here? Yeah, we built like a whole system for game devs. So we have like our first SDK released is for Unity and a game developer. All they do is they get the Unity asset from the asset store and they now can, you know, type some commands to send. They just type a few lines of code to send an item to a player, for example, or they can actually request things to happen between players. So if you can you can say, you know, a player goes up to an NPC and then the wallet, your engine wallet will say, do you want to do you want to give this scroll to the NPC? You know, you hit accept on the wallet and that transaction will actually happen. So there's you can actually as a game developer, you can make these rich transaction messages like, you know, the send of the key to the door to open the door type of thing. Instead of, you know, send token to address, you actually you can actually dress it up a little bit. So you can do that in between players in between the game and players. Yeah, I mean, at the end of the day, I think game definers don't want to mess around blockchain. I was gonna say you really don't like there's so many problems. So essentially what they're doing is almost like because I tried out the unity SDK, but it's almost graphical. Like you can get items, issue items. It's like like this is this is stuff that even my old artists like they can use like technically a bunch of artists. They can just drag and drop stuff into it and create items rather than, you know, going into hardcore smart contract programming. Because you just essentially the last thing you want, right, which is to create your own contract. And if your contract blows up in your face, which is the risk with most Ethereum contracts, you know, we got we got the Dow hack. We got various problems like even ERC 20. It's like technically like what 10 like 15 lines of code or something. It's like really small. Yeah, it's really simple. But yeah, there could be bugs. Yeah, totally. You don't, you know, the blockchain works in weird ways. It's a really slow system. So you don't actually know what might happen until, you know, you really go through a million unit tests and test everything out. It takes a lot of energy to develop on the blockchain. So, yeah, we just tried to make everything so that it's just like an inventory management system almost. But if you want to get information about the transactions, if you want to get information about all, you know, addresses, history, you can just do that easily in the code. So, you know, we released the Unity SDK. You can develop in C sharp. You can develop in Java. You can use the web to develop in like 20 different languages on, you know, on the web or any programming language you use. So, yeah, and just whilst we're talking just now, someone was punching me in the face in Minecraft. So, okay. So, okay. So, going back to chat. So, it is a live chat, guys. Thank you guys so much for commenting. I am reading chat. So, it's my biggest problem on all these live streams. Like, I get so involved. I'm like, oh, crap. I don't, I can't re-chat, chat fatty in the fast enough. So, we got, let's see, who said hi to you. We got Quantic says, hi, WeTech slash Michael. Hi, Quantic. Hi, everyone. We got, okay. So, all the codes, QR codes got redeemed. I'll try to do another one. I'll try. So, if you guys have your engine wallet ready, you know, just wait for the next one. We got engine X is easy to browse. That's awesome. Right now, like, you can browse the assets. I have mine. I'm trying my best to create as many assets as possible so I can rank higher. Like, that's like always on my mind. I got to beat Quantic get call. Like, screw that get call. God damn it. So, essentially, yeah. Just, just, um, platforms like essentially easy to use. Like, essentially, what is the Unity SDK right now? It's in kind of the testnet phase, right? When is that going to kind of become full mainnet? Yeah, so, we are actually just preparing for a huge upgrade. We've fully refactored the code on the Unity SDK, so it's just going to work faster. We put like full asynchronous on every single function and we're going to be updating the Covan testnet on Monday, I believe. And then probably a couple weeks later, we're going to upgrade mainnet and then mainnet's going to come out. So, sometime in June mainnet's coming out. Nice, nice. And then at that time, I even see the first games are coming out. How are you finding those right now? Oh man, it's so exciting. I can't believe those, like, we had Forgotten Artifacts came out, Space Misfits, and then Rebounce is coming out as well just this month. That's insane. So, it's just going to, it's just starting to happen and it's happening pretty fast. I'm crazy, like, it's a little faster than I thought actually because it's been so long of like, you know, development, development, development, screenshots, and now we can play these games. It's crazy. Finally, right? And then like, that's, that's the whole key, right? Every game can lock up a particular bit of edge. That's the value thing. Like every, every game will pretty much serve as a pillar to lock up your end supply or even trade edge or make it valuable, creating valuable assets. I can actually see. I mean, I think this is the, the most important pack because I went to Nifty last year. So it was a non-fungible tokens, Tom Frank conference, and people are talking about, oh, these skins are worth money or these digital items are worth money. But what's the point if they're just a piece of art? You can't interact with them. You can't play with them. You can't do anything with them. You don't have any emotional attachment. You know, the, the reason why we paid a lot of money for a lot of game items is because those items meant to us a lot in the past, right? Some people still have collectibles of rare items in a world of Warcraft or Diablo or whatnot. Um, those are valuable because there are sentiment. They had a use case without use cases. It doesn't make sense. Right. I just saw this. Like, it was so funny. And FD, I saw this like 50 year old woman talking about, oh, my son plays video games. They like skins and they spent a lot of money on it. So we should invest in this new project about skins. I'm like, no, no, you don't understand what it is. Yeah, they don't get it. But yeah, um, we're just trying to focus on games that are fun to play, you know, like real games, you know, I'm, I'm nothing against blockchain games. I mean, there's people making blockchain games that are really cool too. But if all you're making is tokens with art and like a really simple mechanic, uh, you know, you can only go so far, right? Um, game, game design is already pretty old industry. It's been around for decades. And, uh, now we can actually see some really cool modern looking games. Coming up. Yeah, I think that's important. It will be a long way though. I think I still see like right now we're kind of in that in between land, right? Um, crypto kitties. Those are great. Everyone's like raving about how good crypto kitties is. It's just, um, viable click art, right? Clip art. Um, uh, with breeding with, with a pyramid on top of it. Yeah. It was a cool little, you know, mechanism, but yeah, I mean, you can only, it'll get boring after a while. Right. Yeah. Um, the lifetime I think was around a week before I stopped blowing up Ethereum. Um, and then it became all bots and they'll became a bit crazy. So, okay. Uh, we got some questions. So we got the biggest question. What is in the briefcase? This is asked by C. Oh, I can't talk about the briefcase yet. Uh, no, honestly. Okay. Honestly guys. I actually don't even know what's in the briefcase. Maxim is working on something and I have no idea. I asked him last night cause I know that I knew this would be coming. Um, but I actually don't know what's in the briefcase. So you have to ask Maxim. So this is a community thing. So apparently, uh, I don't know. Someone was tweeting like, so Maxim, the CEO was tweeting about a briefcase with something really valuable inside. So I have no idea what it is. I think a few members of the community are going over crazy about it. That's why I saw C asking that. I saw a briefcase pop up a few times, Phil Dobson asking about that. Um, people are getting pretty emotional about it too. Like on Twitter and stuff. It's like, yeah. So, so, so, so, so you, you worked with Maxim for like what? 14 years and he didn't tell you what's inside. No, I mean like, you know, he has this, I've been playing Minecraft for the last week. I don't know what's going on. Awesome. We'll get to that soon. We got the, if a frame, that's like the best job in the world, man. That's man. Like, uh, so yeah, I test out the Minecraft thing. We'll show you guys what's happening on Minecraft to the Minecraft plugin. I actually think it's actually really cool. It really changes how that whole game interacts, but I'll do some community ask questions and we'll get, um, do some Q and a from chat live chat. Uh, so we got pot glitch. Low only Maxim knows. Maybe, maybe. I don't know who else on the team would know. Maybe, I don't know. I want to say he is keeping this one pretty close to his chest. Damn man, that guy knows how to keep a secret. Okay, everyone is asking about that whole Samsung thing. So I guess we got to clear that up in a space, you know, um, Samsung plus engine. What's happening? Like, um, can we use engine with the Samsung S10 wallet or whatnot? Yeah, totally. Yeah. Yeah. Um, so yeah. And engine, um, basically the engine wallet, uh, has integrated the Samsung key store. Uh, so you can actually store your private keys on their hardware, uh, key store on the, on the S10, which is really cool. It's, it's, it's kind of like a, almost like a tracer or a ledger now in your phone. Um, but, uh, another cool thing with Samsung, which not too many people have heard of is they actually support, uh, ERC 1155 tokens in the Samsung, uh, SDK, which is really cool. Now, anyone who's developing, uh, for that key store can actually directly interact with 1155 items. Holy crap. That's awesome. So, so they're really seeing the future of blockchain gaming, right? They're seeing, okay, look, you can ownership is big. Um, they support the ERC 1155 standard, which is a standard that you guys offered about. And, and what's the advantage of that over traditional ones? Cause, um, you know, I think a lot of people don't really, uh, know too much, but what is the whole 1155 deal? What's the deal with it? Yeah. So we played with, uh, ERC twenties like way back in the day, like 2017 or something. Right. And, you know, we tried to do something with it and it really, ERC twenties are really inflexible. You can't make gaming items with them. They're meant for cryptocurrencies, you know, that you trade, uh, you know, it'll work for things like gold in a game or gems or something, but that's about as far as you can go. Um, you it's literally too expensive and too difficult to just make an ERC 20 contract for every item, uh, that you have in your game. So, you know, ERC 721 came out and that was designed for those non fungible items. So every single item is, is unique. Um, every single, you know, thing in that game is a unique copy. It's been handmade. Uh, you know, you're holding it. It's the one thing, but that standard is good for making single unique items. Making single unique copies of every single item, but it, it, it's not good for making what games have, which is, you know, they have a lot of fungible items and they have a lot of non fungible items. And, you know, you need to be able to interact with all those easily. Um, you might want to do like a trade of 10 different items that you hold for some guys, really rare item. Uh, it's really difficult to do that with your seat to 721 and with your seats 20. So we were like, let's just make a token standard that can handle all sorts of items. You can, you can, you know, define the rules in the contract of how these items behave. Um, and you can, they can be fungible. They can be non fungible. You can have millions of different classes and types of items. Uh, so you, you have this bulk transfer capability where you can transfer, you know, 200 different types of items at once to somebody. Um, so it's a really powerful standard. We've spent a long time. I think it's about a year now, uh, working on it on the GitHub. Um, it has like just about, I think it has the same amount of comments now as your CC721. Uh, Oh wow. That's yeah. That's pretty good. There's like hundreds and hundreds of comments and we've been just polishing it, polishing and polishing it. We tried to make it final a few months ago. And then, you know, some people from the community came up all in arms. No, no, it's not good. We got to change this and that. So we keep polishing it. And I think finally it might be final. So after so much work, uh, all the authors, we've been, you know, trying to get it perfect for everyone for, you know, gaming use cases for non gaming use cases, uh, you know, exchanges, all sorts of stuff. Uh, so now we're going to put it at the end of the month. We're going to submit it as a last call and try to get it final. Now again. Oh, wow. Cause yeah, last time I talked to you, you're like, okay, we're like one week awake, like a month away. And, uh, so, so once it's final, then it's like locked in, you can't change the standard anymore, but anyone else can, they can write it like a, like a different standard, like kind of different variant. Right. And then it, well, they can, they can extend it. You know, they can write extension standards that do something else. And if you want to support these extra features, you can use an extension, but the, the, you know, once the standard is final, it means that now, you know, all the wallets, all the exchanges, all the blockchain games, anyone who's building on that standard can now use it safely. Knowing nothing will change and you know, they can follow that standard into the future. Got it. Got it. Okay. That makes, um, that makes sense. Okay. ERC 1155, you got the wallet that supports that. And then the, um, it's basically powering all the non fungible and the fungible gaming assets, um, in different spaces. So that's pretty much what ERC 1155 is. All right. Yeah. I mean like we go into our wallet, you can actually like go into the collectibles section and you see all the items you have, whether they're non fungibles, fungibles, and they're all ERC 1155. And it's, it's pretty cool to interact with. Nice. Excellent. I'm just looking at comments. It's for me, it's always the hardest thing to focus on the interview and the quest comments. We also got Brian Morris. He's like, yeah, you'll interrupt people all the time. Like, sorry, man. It's, it's a lag. It's a lag. Okay. It's a lag. Um, okay. Let's see. Um, there are some questions from the community as well. This is, this is the hard one. I think this is, or this is the awkward one. Let's get all the questions out of the way. So white rabbit says you have a, um, white rabbit, um, message me. You have a bold vision for the start of interconnecting the whole gaming world into ecosystem powered by edge. There are no templates to follow. And this is required research, problem solving and discovery as you have forged new ground in this emerging blockchain space. Now that you are this far down the road, have you hit any snags or identified any future limitations in the tech itself that may prevent you from achieving this vision as originally intended? No, I don't think so. Uh, we just find solutions to the problems. I mean, we, we've, okay. So we've had talks with game developers, like more serious game developers that have put, you know, millions of dollars into their games. And they really, uh, you know, they have so much riding on the games that they immediately come up with, you know, all the red flags, all the problems that they see immediately. So, you know, things like onboarding users who've never touched crypto before, um, you know, transaction speeds, all that stuff, uh, making, you know, do users need to have a wallet? Uh, they don't want users to have to, you know, generate a wallet or have a mobile phone, things like that. So we've, we've seen all these problems people are throwing at us and we're coming up with solutions. So as engine starts evolving more, you know, now that we've got the games running on it, we've got, we've got the main net stuff working. Uh, you know, we're going to have infinity scaling up and then we're going to keep reducing the barriers to adoption. And I don't really see any problems. Uh, everything's been, been going really smoothly. Right. Spoke like a true engineer. We see problems, we fix problems. It's pretty amazing that, you know, like from the concept way back, you know, two, two over two years ago now, uh, it's, it's just mind blowing because the, the time seems so short to me. Like, you know, I've just been here coding and working and like now, Oh damn, like the games are coming out. And it's like, wow, the concept, you know, just from the white paper and all the ideas we had, and I saw this vision and we, we really wanted this to happen. And now it actually is working. It's so cool to see. So it's like your baby of growing up. You're like, Hey, it's, it's actually like, well, sometimes you, you're like, Oh, will it actually work? Like what if it, what if there's something I'm not accounting for here, but it, it all works nicely. And it's just, it's great. Nice. All right. We got bit mania says, where is the monolith? Oh, that's so the monolith is this really big item, uh, that, that has, uh, 1,155,777 inch in it. Uh, so it's worth a lot of money and it's going to be hidden under many layers of this multiverse. So we're, you know, you'll have to jump through many games. You'll have to pick up different items. You'll have to craft and, and put items together. Uh, look up the lore of the world, uh, like of the entire gaming multiverse. And it's going to be a long quest. So we're just weaving these items into games, uh, right now. And, and it'll be set in such a way that even our engine staff won't be able to get the monolith because there'll be items that are owned by different games that we don't have access to that. You need to be able to get the monolith. So it's, it's, it's, you know, it's going to take a long time to get there. This just feels like ready player one, man. It's like, there's that magical item. So, um, I'll just show this off my screen right now. It's, it's worth like a hundred, almost $200,000 right now. So this is your virtual world. You have this super item inside. Um, so guys look for clues, look for clues in Witek's face. Maybe, maybe that'll tell you, that'll tell you some clues about where this mysterious item is hidden. And then magically someone will find it and rule the world afterwards or something like that. Man, was that inspired by ready player one? Yeah. Yeah, it was definitely. Um, like that, but you know, I think it's going a little further than ready player one now because these games, they're so varied. Like, you know, once we have 30, 40, 50 games out, there's, there's all these crazy universes with their completely different art styles and rendering styles and everything and gameplay. You know, ready player one was like one kind of universe and it was kind of similar, but, uh, with this, you're going to have to jump through different games and go into completely different worlds to, to be able to find these items and, you know, interact. Well, technically ready player one had multiple games, even, even like overwatch characters came inside and stuff and like one world, right? Yeah. It was within, they can enter different game worlds to play games. Yeah. Yeah. Yeah. Yeah. So it's, it'll be, yeah, but, uh, you'll actually have assets that you own and no, you know, controlling wizard can, can, can mess it up. There's not one person who controls the whole world, right? Uh, unless you're VTech. Nah. All right. We've got Crypto Fiend. Thank you so much for your $5 donations. When Epic Games partnership, please tell VTech to check his Twitter DMs. Lots of love from Florida. Oh, sorry. I should get on those Twitter DMs. You're feeling, you've been playing too many Minecraft games. Yeah. I can't really talk about any partnerships. Like, you know, we haven't announced basically. Right. Right. Okay. So, so we asked about the partnership. Um, we, we asked about Samsung already. We asked about the briefcase. We asked about affinity. We have engine craft on here. I'll move on to engine craft very soon. So, okay. We got Nick Miles says, when unreal engine? Uh, yes. So it's, it's in development because, uh, yeah, there's people actively working on the team. Uh, we have some games that require unreal engine. So yeah. So it's, it's, it's coming, uh, this year, not, you know, not, not too, too long. All right. Cool. Um, uh, let's see, let's see just some other questions. Let me just finish up with the questions list and then we'll play Minecraft for the rest of the day. That's my, all right. Um, so, Minecraft is mine, uh, is engine craft craft PC exclusive? Uh, it's the Java edition. So I think it's Mac and PC that can run it. Yeah. Right. Right. Um, can players attack each other in the server? Uh, not right now, but we could add PVP zones. Uh, you know what we want to, yeah. I mean, we can talk about it in a bit. All right. All right. We'll talk about the whole engine craft fit in a bit. Um, I'm just taking questions. So guys, if you have any questions, I am reading chat for, for once in my life. Um, I can actually reach out in time, but forgive me for all the delays. Cause obviously I'm like a slow reader. Um, okay. Bernard Macarius is excuse my ignorance. Are these items taxable? Oh, I guess, you know, you, you might have to, I mean, it's sort of, I don't think anyone will care if it's like a super small value item, but if you receive some crazy value item, you might want to do that. Cause I guess most tax systems are sort of voluntary disclosure. Right. So, but I don't know, like that there, I mean, I don't know. That's weird. That's a, that's a, I think people make money in gaming, like in world of work after something, if they go over a certain amount, then it's considered that's their like career. So if you're some pro gamer, you know, making tens of thousands of dollars in games, you might need to, I need to declare that. Yeah. Right. We've got crypto castle. Can we take comment on engine MFT news? Hmm. I, I, no, I can't, I really don't handle that stuff. Um, I'm fully into the development and the games kind of stuff, but I don't really know what's going on with them. Yeah. I think, I think, I think next time we'll just get like Matt, like Lily or Max to come on and beat them up and like, we'll, we'll, we'll, we'll, we'll lock them up in a room and tell, I asked them what's in the briefcase. You know, like that's cool. Yeah. It'd be cool to have a maximum interview. I don't think that's, that's happened yet. So I don't think that'll ever happen, man. I tried, I tried, I tried, man. I, I'm like, last time I was like persuading him, Max, come on camera. You gotta, you gotta do this. And he's like, no, no, no. Now that guy's living on a different plane, you know, he's, he's like in the matrix. I mean, dude, like this is the weirdest thing, right? Cause, um, a lot of people are wondering, like, you know, um, I spent so much time and effort, like looking into the engine company. Like, cause, cause it was one of my first kind of ICOs and stuff they got, I got into. And one of the things is that you and Max never really met, right? Like what is with that? Oh yeah. It's so crazy. So I've actually known Max, Max for ages, probably good 17, yeah, good 17 years now. And, uh, yeah, we've been working virtually ever since, uh, you know, and it's worked well. I mean, yeah, we, we've just been working virtually. Uh, the whole company is virtual. We've, you know, polished that down now. So we really know how to run an, a really good virtual company. Uh, we have like 40 people in the company and everyone's all over the globe on different time zones, but it works really well. Yeah. That's insane, man. That, that is epically insane. Yeah. One of these days, maybe in the 20th, maybe after 20 years, we'll go and have a retreat. They're like, Oh my God, I don't like you anymore. We're both kind of worried about that. Yeah. It's, uh, that's insane. That's, I mean, the whole virtual company, I've been trying to learn that as well because recently I've been trying to work with people across the world and something that I found was really hard was trying to make sure that everyone keeps on track. Like what's your tip? What, what do you guys do to, to make a decentralized company actually work? Oh, there's a lot of things. I mean, firstly, obviously you have to have good people in the company and I'm so blessed that all the people in the company are frigging amazing. Like everybody loves to work. They love to do their jobs. That's hard. That's hard. That's hard. That's hard. I mean, if they just, yeah, if they just want to work and they want to build cool stuff all the time, they just, everyone seems to go above and beyond what we were even expecting. But yeah, like just management, like, you know, we make issues for everything. We have really good processes for that that we've nailed down, you know, making the specs and making, you know, technical specs and design specs, making them really precise. So everyone, you know, you can just get coding, get developing, get designing really fast. We've perfected that over many years. That's great. That's the experience, man. I think I've always been trying to steal tips from you guys because, like, obviously, like, I'm trying to start my own decentralized company as well. And it's hard. It's hard. Like, splitting people being in China and Russia and everywhere else. And then, like, we have, like, people in the UK. Like, it's hard. Yeah, you got to get passionate people. That's the biggest thing. It's crazy because, like, you know, Simon, like, jumps into the Minecraft server and we're like, hey, can you create, like, a minigame? And then, like, I come back two days later and he spent, like, his spare time off work, like, building epic quests and minigames and parkour and, like, all this crazy stuff. And I'm like, holy crap, what did you do? That's insane. People love this stuff. All right. Let me throw another QR code here. Let me see, like, which one works whilst we're at it. I think I'm actually out. Oh, my God. No, that's a lie. All right. Let's get a big one. Let's get a big one for everyone here. Let's get a... We'll get one that's large. All right. Let me scan this one. I think people... But it's kind of cool how, like, if you guys have passion. Like, I guess a lot of people are gamers, too. I mean, gamers are... Well, I mean, the thing is, like, I think our vision... People seem to really connect with the vision. A lot of our staff are really passionate. Like, they saw our initial vision. They want to actually make this epic multiverse happen. They want gaming to be transformed. Finally. You know? Something new. Something completely different in gaming. The vision is very, very epic. And everyone's behind it. And it's really cool. That's awesome, man. All right. I'm throwing the last QR code down here. This is going to be a big one. So this is going to be... I think it's going to have, like, a thousand something claims. I think. Let me just check. So, guys. If you guys have the Engine wallet, feel free to scan that. Get some stuff and test it out. Hopefully, we'll be able to give out Minecraft items soon. That'd be cool. And full disclosure, of course. Engine, you guys supplied us with the codes. I can claim that, but I don't keep any of the whole things. I'm just trying to show you guys that. So thank you guys for that. Let's show Minecraft. Let's jump into Minecraft and do some Q&A. So let's pop this on. Oh, we're back into Minecraft. So this is the engine world. Whoa. This is the guy who was punching me. Dude, this guy is scary, man. Why are you punching me? It's Jigsaw. Oh, my God. He was, like, punching me for the whole... During the whole interview. We've got nine streams there. Hi, guys. Hello. We'll show you guys a little bit of the world. So right now, this world is something you guys built. It's a massive world, it feels like. Yeah. It's huge. How did you guys spend... How much time did you spend on this? So, you know, it's a world made by Elysium Fire, but we went in and spent, like, a whole week. A lot of the team were just, like, popping in and building out quests. We, like, filled in interiors. We made, you know, crypts underneath the world. There's mini games. There's quests. Like, there's hidden chests in really cool, weird areas. There's, like, a lava dungeon. Yeah. So there's, like, a whole... There's another quest, which is kind of funny. It's VTech lost his multiverse wallet. Oh, shit. That's what's in the box. That's what's in the box, guys. Yeah. So, you know, we just put up this little story where I apparently lost my multiverse wallet. And you have to follow this villain, the clues that he's scattered across the world and try to find the wallet. And it's an actual wallet that might contain some cool stuff inside. Nice. All right. So, okay. So, we got... Okay. So, I just linked my engine wallet in. So, you can see the number of engine coins I have, the number of EVE I have. So, this really transforms the game. It's... That's what I felt. The first thing I felt was, like, dude, I got thousands of dollars in here. I'm like, shit. Well, actually, not thousands. I think I got... I got a hundred dollars in this game right now because I linked my wallet. So, tell me about the linking process. Like, how safe is it? You know, how does that whole thing work? Yeah. So, the engine wallet's new feature that we released recently is that you can now link your wallet to a game. And that... All it does is it gives the game permissions to send your wallet requests and notifications. So, now, you know, if you link it to the Minecraft server, now Minecraft can say, hey, can you trade with this player? Or can you send this item? And then you have to still go into your wallet and hit accept. Right. If you trust the game, if you're, like, you know, this is, like, a big game developer, I fully trust them, you can turn on auto accept. And then the game can just say, okay, we'll just trade the game's items, you know, directly. And then you don't have to keep clicking stuff on your phone. But by default, you have to click approve for every transaction that happens. Right. So, it's a really simple process. You just pop into the game. In Minecraft, it uses console commands. So, you type ENJ link. Yeah. And then it gives you this linking code. Right. And you pop into the mobile wallet and you just type in the linking code. Right. With other games, you can also just scan a QR code. But Minecraft, you can't really do QR codes. So, right, there's the limitations with the Minecraft. So, you type in, it was a short code. It was, like, four, five letters, right? And then you type it and then you're linked on. So, I'll show people that if you guys can see that clearly on my screen. Let me just play around with OBS here. I should have another camera here. There you go. So, that's what the interface looks like. Let's see. Anyway, so, you can see the engine crafting linked here on the wallet. So, once it's linked, you have, like, linked and requests here. Now, you can start accepting things. So, I'll try sending. This is my first time sending an item. You have to hold it in your hand. You have to, like, hold the blockchain item in your hand. Okay. I have to hold the item in my hand, right? In Minecraft. Or you can do a trade. But let's just do sending. I think you sent me an item earlier, right? In the game. Yeah. So, you hold it in your hand. So, like, put, like, the... Wait. Wait. Wait. Wait. But how do I get my inventory up? Give me a sec. Oh, you can do slash eng wallet. All right. Let's see that. Oh, hey. Here we go. All right. So, I got a gold armor and I got a wooden shield. So, I put my wooden shield on. Okay. Now, I can shield bash people. Boom. Boom. Boom. Boom. Boom, you idiot. All right. Okay. So, I got this jigsaw. Hey, check out my shield. Check out my shield. I got a shield. All right. And then I can send it to people. So, I'm holding it in my hand. What do I do now? So, you have it selected in the inventory? Like, the 1, 2, 3, 4, 5. Yeah. Yeah. I got it. And then send, right? And then type slash eng send and then the player name. I'll send it back to you. I'll get it. Oh, yeah. Are you getting game? Yeah. I'm in our freak mod. Oh, you're freak mod. All right. There you go. Yeah. All right. And then let's see. Did that work? All right. Now, my phone's vibrating. Great. Do you have a request? No, I don't have a request now. Did I think that it worked? No. Did it say that in the game? That it's sent to us? Give me a sec. Let me just see. You have received gold boots. Thank you for gold boots. Thank you that. Eng send. MJ send and then the player name. All right. Oh, okay. I think freak mod. There you go. That should work. All right. Please confirm the transaction on your wallet. All right. That's like magic. All right. So I got the send request here. And see that request? People can theme to whatever their game does. So it'll show a different description and picture. Right. Right. Right. I'll show it here. No, it doesn't work. But anyway, so once I send this, it's all done on the blockchain. It's all on chain. It's real EF, right? So I need to have Ethereum to do this, right? Yeah. Right now. Because it's all on mainnet. So when infinity comes out, it'll all be free, right? Nice. All right. So I'm confirming that. So you'll basically see that transactions coming through on EF. But we just sent that in the game. Yeah. Cool. That's cool. That's pretty cool. So basically now everyone can create a system of value in this game. That's pretty insane. Yeah. You can actually now interact with these Minecraft items. You know, someone sends you an item into your wallet. It shows up in the game. You can trade it in game. You can actually open trade requests, which will have two windows open. And, you know, people can put their blockchain items in the two windows and you hit accept. And that actually trades on chain. So there's no fraud that can happen in that trade. Awesome. Just thinking. So you can move this across servers too, right? So you can do. This is one server. This is one world. You can move this across Minecraft servers. Totally. Yeah. Any game that... So once we release the Minecraft plugin to the public, you know, they can... The server owner can decide to make their own Minecraft items. Or they could use ones from the multiverse or, you know, the ones from Enginecraft if they want. You just basically put in the config what items you want supported. Anything. Anything. Yeah. We're getting comments. So let's see. Enginecraft, yay. We got 6i. Too complicated. People won't bother. It's hard to say. I mean, old school gamers, they use CommandCraft prompt a lot, actually, back in the day. Well, it's Minecraft, right? Like, that's the Minecraft interface, right? So everyone's familiar with that. That plays Minecraft. Brian Morris, can we see all this Minecraft? You guys should be seeing this, right? This is what the Minecraft interface looks like. You've got the Engine coin on the side. So on the right hand side, that's my linked wallet. Shows what my balances are. It's linked to my wallet balance. So it shows my EVE. Then I can start trading items. And the items can be seen before. So we just demonstrated sending the item. So it does require you to type in. So just demonstrate that again. I have a gold armor in my hand. Let me see. Or not. So I have a wooded shield. Let me just type. And send. You can find a player. That's FreakMod. And send it. Well, something went wrong. Let me see. Well, this is still the first beta test. Yeah. Fair enough. Let's see. So basically, Minecraft is always like this, right? You've got to always just type in commands, right? Yeah. I mean, there's some stuff you can do with the interface. Like, you can open a trade window. The trade has a bit of a UI. But yeah. The difficulty with us with Minecraft is we have... We've had to really, like, work within this really restrictive block game UI. So we can't really make our own user interfaces or anything. It's Minecraft. All right. So this is the parkour land. This is the big land. So everyone can explore. When can we do this? Yeah. We're launching it anytime now. So, I mean, closed beta is starting up right away. And as soon as, you know, we've ironed out any bugs, we'll open it up to the public. Very soon. Like, within days, probably. Nice. And can people create their own servers as well? So right now, first, everyone can join and explore this world, which you guys have created. With quests. With castles. With houses. With crypts. And then afterwards... Then we're going to release the Minecraft plugin. And yeah, any Minecraft server can use that. And this is crazy because, like, we have thousands of Minecraft servers on our existing platform, our engine CMS. So, you know, any of those Minecraft servers can come in. You know, a lot of them are selling virtual items. Now they can just install this and have blockchain items. Right. Nice. Nice. How do I accept trade? Let me just see. Accept. Oh, there we go. Now I can accept trade with this guy. Cool. So this is my stuff. I can trade items. And this guy can trade items. So these are blockchain items. So this is Favlock. This guy's got a pair of boots. Ready up. I'm just going to ready up. I have nothing to share with this guy. Please confirm your transaction on the engine wallet. One-sided trade, man. I'm a beggar. And I ask for items. So people can find real blockchain-based items in the game, right? So there are chests in the game. You get real blockchain, like ERC-11. Yeah. ERC-11-15 items. So we have five or six different games or quests going on. There's the multiverse wallet. VTX Lost's multiverse wallet. Then you can find some riddles. If you decipher the riddles, they might tell you where some chests are hidden in the game. There's parkour. There's sky jump. What's it called? Sky channel challenge. Sky hunt. That's the one. We have to jump across these platforms in the sky and then find the chest. That's crazy. Yeah. There's a lot of hidden around the world. And each game has its own different unique set of items that are in the chest. So you'll have to play through all of them to figure out what you can get. Yeah. And this is the magic item. So if you guys do play this game, there's an item dispenser here. Someone taught me this before. Basically, there's an item dispenser here. You hit this little smiley face here. You get the item. And you can start throwing this ball. And the ball will teleport you to wherever the ball is thrown. So if you accidentally throw it into the bushes down there, there's zombies down there. Just a warning. So boom. Cool. Yeah, I'm going to do this all day now. This is like... This is my... So there's a chest up there, right? And then there's a magical crypto item that's worth money. Real value. One inch. Hey, I just sent you another QR code the team has here. Oh, awesome. I don't know how many you're putting out, but this one has EngineCraft items. Oh, wow. Really? Okay, cool. You sent it to me on... Let's see. Okay, cool. So this is Simon, right? Simon sent me something. Okay. Oh, did you send it to me? Is it the same thing? I sent it to you. It's probably the same one. All right. Give me a second. All right. I think it's the same one. Give me a sec, guys. Let me... Oh, my God. I'm sorry. My bad. Is it the same one? All right. Anyways, let me pop this down. All right. Give me a second. I'm really bad with OBS. I'm like the worst with OBS. All right. This should be the one. All right. Boom. So you can scan that. You can get Enginecraft items. It'll be released soon so people can join. Play Minecraft. I've been waiting to play Minecraft for such a long time, man. It's one of the first games I got really addicted to. Oh, really? Yeah. It's... It's so fun. Yeah. I've been feeling that too. Like building these quests. Well, only fun if you can build. So right now, you can't build yet, right? Well... Yeah. But one thing we want to do, though, like, you know, we just made this world and we're just testing things out. So, you know, we don't want people just coming in and just like drilling holes through the buildings and stuff, right? But we're thinking like maybe in the future we can experiment with plots of land. You know, let's say you own a token that's like a certificate for that plot of land. And then now holding that token, you're the only one who can build on that land. That'd be awesome. So you can play with that in the future, yeah. I mean, you can always build your big tower. Your big... Big giant tower. That's my... Yeah, exactly. But yeah, so... So... I'm always addicted. I can't... I need to get out of a platform. There we go. So I'm on a platform now. Zombies are down there. But that'd be cool. So you can build, you can explore, you can create your own world. And in future, people can make their own kind of exploratory world. We've got a question just now. So someone was asking for a job. He's been... Let me just see that. I just saw one just now from my corner of my eye. You know what? I did not scan that QR code yet. So I need to scan my own QR code. Did you play... Someone was saying that. Just give me a sec. Yeah. Gamings have been modifying Minecraft for years. Jay says they will bother. I do think so. Minecraft has been one of those things that... It's like a sandbox, right? But the sandbox is... It's got its own interface. Yeah. People that play Minecraft are used to this. And, you know, Minecraft servers build all sorts of cool mechanics within this world. We've got... We've got... Jake09. Do they have a remote Java developer position open? I've been working on Minecraft plugins and crypto for the last three years. So... Cool. I guess get in touch with VTech. VTech. Yeah. Send me an email. VTech at... It's W-I-T-E-K at engine.io. All right. And, you know, send in your resume and I'll take a look. Yeah. You probably don't want to give up your public email, but whatever. You're brave. Brave, brave soul. Samson NDA briefcase. Everyone's asking about that briefcase. It's like... Man, it's like that psychology, right? Yeah. Well, I mean, I actually don't know on that. In this one case, I don't... Damn. There's too much going on in the company, too. Like, everybody has, like, you know, biz devs doing their own thing. Marketing's doing their own thing. So, yeah. There's so much to focus on in tech that I probably don't know half of what's going on. Damn. That's crazy. Because, I mean, 40 people is a lot of people in a freaking company. Yeah. Yeah. I mean... Yeah. Let me just see. Oh, yes. When briefcase. All right. We've got more questions. Okay. So, any other questions for WeTech? And then I'm going to play Minecraft for the rest of this time. So, I'm going to go through the questions a little bit more. Can players play as teams? Yeah. Can players play as teams in Minecraft? So, in this server in EngineCraft, there's actually a quest that requires two people to work together. And you have to trust the person. You have to... They have to be someone you really trust. So, yeah. There's a way you can cooperate in this one. Nice. Nice. So, okay, guys. Hopefully, you guys can check out EngineCraft. I'm going to explore the world. It's pretty big. And I think it's cool to have the economy set up. I think that's the... It makes this world feel like World of Warcraft, where all I do is I sit in an auction house every day. That's my... Well, yeah. What's cool is when you actually need an item to get to a different part of the level, then if you have a hard time getting that item by yourself, you might actually just want to trade somebody for it. Right. Right. Right. Right. Right. And I think that's like... Yeah. Like, I'm a big... I'm a big, like, crypto game economy guy. That's all I do every day. It's like... But anyway, that's just me. Your world opened up. Okay. We got... Renny says, how's the marketplace coming along? Yeah. The marketplace is fully designed. And I think it's... Parts of it are being developed. So, yeah. I've actually not been fully... Like... I think... I think engine X, that side is developed and we're still working on a bunch of other parts. So, yeah. It's coming along, but I haven't been, like, fully working on it right now because of all the Minecraft craziness and upgrades. That's your sense of your thing, right? Okay. The last question. Engine wallet. All right. So, we'll go back to more formal stuff. Wallet. What are the security features on the wallet? Yeah. So, the wallet has... Okay. So, we added all these new security features, like, that regular wallets don't have. So, the way that we handle the keys is we have our own code for handling private keys. We don't use standard libraries. So, that... Because of that, we can actually clear the keys out of memory immediately. You can't read the memory. You can't look at... You know... Other apps can't look at what the keys are. We store the keys using two layers of encryption. And we also have, like, screenshot protection. We made our own keyboard. So, you know, you can't even keylog somebody typing in their password or anything like that. So, there's a lot of security features baked in that stop, you know, common types of hacks that might happen. And, you know, all your keys are always on the device itself. So, it's, you know, as secure as your device is. As long as it's not rooted, then you're pretty safe with the engine wallet. So, if you make your own libraries, doesn't that have issues as well? So, like, because it's your own libraries, if there's any vulnerabilities, etc., isn't that an issue? Yeah. Well, we found that the standard libraries that most of the wallets on Android use are actually storing things in memory for too long and waiting for the garbage collector to collect the keys out of memory. So, they're actually vulnerable. You know, we have some really good mobile app developers. And they have worked on those pieces of handling the memory to, you know, they coded that directly. You know, you can say anything you develop custom can have security flaws. But if you do it really well, you add unit tests, you test it thoroughly, then, you know, it's secure. We also had Oru Security do a full audit. And they were very pleased with everything. They have no real problems with our wallet. The wallet, though, it stores the private key on the device, though, right? So, is there a risk of, like, the key being stolen? Well, it's encrypted. And we use dual-air encryption. So, it's very... You can't decrypt it using today's technology unless you actually know the password. But, so, you know, if you're concerned about keys on the device, you can look at the Samsung S10 key store as, you know, an even higher level of security because now it's using the Samsung key store. But, you know, with our... Is the Camson key store a separate hardware? Like, they say it's a separate hardware piece, right? Yeah, it's a separate hardware just for S10 phones. But, we actually do use the Android hardware key store on regular Android phones as well. And the iOS has its own version of that as well. So, you know, we encrypt the keys on the hardware, using the hardware and using the software encryption on top of that. Right. So, it's a hardware encryption and a software encryption. So, even if hackers take the wallet file, they can't decrypt it using any technology. The only way they can do it is to look into the memory. And then, you guys wipe the memory clean as fast as you can. But, are there any, like... Because we saw issues with vulnerabilities in ARM and shit, right? With the processors and stuff. Is that, like... Is that a threat? Yeah. Yeah, we actually accounted for that. So, when those vulnerabilities came out, we actually accounted for those. So, our wallet is not vulnerable to any of that. Oh, really? Okay, cool. So, it's like... You guys looked at... Okay. So, it's actually a pretty... It's... Yeah. So... We're very focused on security. Like, you know, one hack will ruin your reputation forever. So, you know, we cannot let that happen. Okay. So... Okay. So, yeah. The security... And you have the external audit. Did that guy... Yeah. So, you guys had multiple teams attack... Try to attack it or something, right? Like that. It was just... It was two guys. So, we had a professor of security and he was like a professor at a university that was doing cybersecurity. That's all he does. He, like, attacks software and he's experienced in cryptocurrency. And there's another guy attacking our APIs and all our, you know, our backend APIs and things like that. So, those... Both of those angles, the mobile code and the APIs were tested and, you know, they pointed out a few minor concerns, but they were like very minor, almost like, oh, you can view the balance of somebody's wallet or something because it was left in memory. And we fixed all those up after they pointed out. Oh, wow. Okay. But they're like almost not consequential. Right. All right. We got someone from Twitter. So, AM Tarabachy. Is the wallet on GitHub? Just curious. No, no. The wallet's not on GitHub. We're not open sourcing it because what other wallet makers have found is when you do open source your wallet, people start making clone wallets. And Google doesn't really have a process for removing the clones. So, then you'll have 10 engine wallets pop up that, you know, are named similarly and have the same icon. And then people will download the scam one and then get all their crypto stolen. So, yeah, it just doesn't benefit us right now to do that. Okay. Let's see. We got Samsung Pay Integration. Question from Anuj Ashwashi. Would you be... I can't comment on anything like that right now. Okay. Got it. Yeah. Yeah. Frozroxy says, Box Money, do you recommend more than a thousand in your Android mobile wallet? How much do you put in your wallet? Yeah, I definitely have more than that. But I trust it. Hack his wallet. Hack his wallet. I lost my wallet. So, I don't even know. It's somewhere in the Minecraft server. I'm still looking for it. I mean, I did. I did. I did. So, usually, yeah. Generally, I would say, like, I have the Trezor. That's my Trezor active. Or Ledger active. Ledger Trezor. So, do you still hold hardware wallets now with the engine wallet in place? Yeah. Yeah. I still have some hardware wallets that I've had for a long time now. So, yeah. But I do use the engine wallet for my day-to-day type of stuff. I think that's what I've been saying as well. Like, day-to-day, it's just no one can beat it for convenience and security. Like, you want to take it out with you. Like, something I've been saying as well with, like, mobile wallets that you guys have to be careful of is that if you ever tell people you're in crypto, like, for me, like, I would honestly not take a lot of crypto out with me on the go. It's just... You don't want it in your pocket and then you can get... Yeah. It's like... Who knows what crypto crime is going to happen in the future, right? Yeah. Yeah. I mean, last time I consensus, we met a guy who got, like, a million dollars stolen, like, worth of crypto. Someone just stole it at gunpoint. I guess just went to his house. Like, they found his house, brought a gun to his head and just, like, okay, send that or you're going to die. Like, that's not cool. So, just be careful. Safety, security, guys. It's real. This space, you definitely want to be... Not... Not taking tons out. So, yeah. Less than a thousand. I will still say less than a thousand. Just because you don't want to carry a thousand dollars. Like, I don't carry a thousand dollars in my own wallet. I'm not going to carry one in a digital wallet. That's true. It just doesn't make any sense. But, yeah. Okay. We got still... L. Marry says, paper slash hardware wallet still sounds safer to me. Sure. Why not? Paper wallets are... Yeah, for long-term holding, right? You want most of your holdings in some sort of paper wallet that's in some sort of bank box or whatever. That's, like, the safest you can go, probably. Or somewhere no one will ever find it. Yeah. So, where do you see us going? So, just going out, exiting out of the whole engine, gaming stuff. Where do you see us going? Like, I've been asking this a lot to people. And what's your... Like, you know, we're in a new stage right now. Crypto prices are going a little bit up. More attention is going up. Where do you see this whole space going in, like, five years, ten years? Yeah, I think more businesses are going to keep building on it. I think now, you know, we're going to see those guys that started building two years ago. They're putting out their products. The ones that were real projects, they're actually working. And we're going to see more businesses that are actually completely not using crypto. Use them. Use crypto now. So, you know, instead of focusing on, you know, some crazy crypto exchange, decentralized exchange, ICOs, or things like that, you'll see big companies that, you know, have existing huge businesses using crypto in innovative ways. I see that happening over the next couple of years. And, you know, game companies are going to start moving over to using blockchain in cool ways. You know, all these games that we're building on our platform are going to start coming out. You know, I see it becoming a part of the fabric of how we interact with value in the world. I think so, too. I think, and especially with what's happening with all the whole trade war, the information war, I think people are going to seriously consider it. Actually, there's some cool things that you can do with crypto. So, I mean, I have a few things to talk about. So, I actually got married on the blockchain. Oh, shit. Yeah. I saw that. Yeah. Yeah. So, I mean, you can actually make a contract that is more, like, just as valid as a legal contract. But it'll work without paying any lawyers. You just run a function, right? Wait, wait. So, you programmed your own contract to get married? Yep. I wrote it up. I wrote it for three couples. So, we did a mass blockchain wedding in Vancouver, Canada. And we had three couples that signed their contract with their own wallets. We had a little laptop there. We had a ceremony. And now, every person holds their own private keys. And, you know, if they want to hit the divorce function one day, they can do that. But they will suffer a great loss of funds if they do that. Wait, really? Yeah. Yeah. The contract is actually programmed so you can set a time that you want the marriage to last. So, if you want, like, you know, my marriage, we have to stick it out for at least 15 years. Or else we lose our funds. It all goes to charity. Wait, what? So, okay. So, you stake a bunch of Ethereum inside. Yeah. And then, if your marriage doesn't last, you're going to... If someone hits divorce, they get a tiny portion of those funds. But the bulk of it goes to charity. That's hilarious. Yeah. So, yeah. So, it works. The contract, you know, it'll work. It'll stay on there. And in 15 years, if the marriage sticks out, then if it all survives, then, you know, you've had forced savings for 15 years. And you're going to be ultra rich, possibly. How much Ethereum do you stake in there? We put 10 Ether in ours. That's cool. Some people put their own amounts in. But the other cool things you can do. So, like, lost my train of thought. So, the marriage stuff is cool. But, okay. So, one thing that blockchain can really help is censorship. So, now, anyone can put their ideas out on the blockchain and not be censored. And I'm a huge proponent of free speech, free ideas. I don't want any idea to be censored. And, you know, you see all these giant centralized networks growing. And, you know, they just have to start dictating what people do. And it's not even their fault. They're pressured by so many forces and governments that they have to use their power in bad ways. But the issue about free speech is that, you know, where do we draw the line, right? What if it goes into child pornography or goes into some really hateful stuff? You know, what do we do then in that case? I know. I know. That's terrible. I mean, yeah. But the thing is, this blockchain lets you put any information out there. I mean, right now, it's not huge amounts of information. So, you know, you can put valuable stuff, valuable info on the blockchain. But there's some dark sides. Obviously, you can do crazy dark things on the blockchain. You know, I'm sure people have heard of, you know, like hit contracts on the blockchain. I was so scared of that when I first got into the space. I'm like, dude, what if I'm going to die? What if someone puts out a hit contract? I say one bad thing about a particular ICO, I'm going to die, man. But, you know, luckily that hasn't happened yet. Yeah, but no, but that's the way the world's heading. Anyone can now put any of their information, any of their thoughts out there. They can put programs that live forever. They can put programs out there that control currency, just like that marriage contract I made. You can actually start eventually having businesses that run completely autonomously. So the marriage contract you made, is it legally binding? Like, does the government accept that? Like, you know, you're like literally, you know, for tax reasons. You know, we also had to get married, you know, the traditional way too. Unfortunately, you know, the world's not as progressive as... Damn, damn. You got to petition your local government. Like, this is legit. VTEX contract. Like, get official, man. The code and the address. But no, but, you know, these contracts can actually control funds. And they can actually control behaviors. And you can have voting. You can have different kinds of mechanisms happen. So they'll replace certain types of legal structures in the future. Yeah, I think that's the interesting part. Because Ethereum took off just by one type of contract. The ERC-20. The ability to issue your own shitcoin. Essentially. Jokingly. But, yeah, going beyond that, the more in that imaginative side. So something I said in Hong Kong was like, look at all those buildings across the harbor in Hong Kong. They're all banks, right? You got your HSBC. You got your Bank of China. You got pretty much every single big bank with giant tall buildings. And technically, all they do is what a smart contract can do. There's nothing a smart contract can't do, right? So. Yeah. Yeah. So smart contracts will, yeah. A lot of those functions banks do can start being replaced. There's still going to be usages for banks, like, you know, maybe mortgages. But, yeah, I'm seeing people even playing with stuff like that. Lending and stuff on the chain. So, yeah. So I think it's early. It's early. We got RelaxKing married via the engine wallet. So are you going to bring your marriage certificate onto the engine wallet? We actually sent an ERC-1155 token. That's like the, it looks like a ring. Oh, that's cool. So we got a ring non-fungible token for every couple. Dude, you should make a, you should make a, um, a dApp for that. You know, like, it'll be a dApp browser. Like, that'd be cool. You just need to go automated and just get marriages happening everywhere. Yeah, exactly. And then, like, they submit, like, maybe, like, 10E for something onto the contract. And they'll get an ERC-1155 ring. That's really easy because everything is basically done. Yeah, it'll take you, like, three seconds, right? Do-do-do-do-do. Boom. Done. All right. Um, yeah, I think, I think we're pretty much, um, pretty much done. I think Lester Galenos is asked if anyone on the team actually saw Maxim. Yeah, yeah. Uh, well, I saw Maxim, so. Yeah. He's real. I mean, it's, you know, he's on the other side of the world. So the Asian, the Asian guys, uh, you know, met up with him and stuff. Yeah. Um, um, he's, he, he does exist. I can vouch for that. Like, last time we were in the Binance conference, um, he was there. In fact, you guys saw him on video. Yeah. Yeah. Yeah. The first time, like, he was walking past, like, Talked well, Maxim. Dude, um, we were filming B footage. And then, um, he was walking really fast past us. He had to go past the, the gauntlet of ICOs. And he was like. Yeah. You feel the, I was told he can feel the gust of wind of him passing by because he was running so fast. Um, got scanned QR code and claimed my spouses, but not my car is. Well, that's a smart, that's a, that's a doubt for you. You got to make it, man. You got to, we take, you got to make it before, before everyone else copies it. Okay. Weekend project. Weekend project, man. Um, I think, yeah, I think we're pretty much good at questions. I'm just going, going, uh, we've got when moon, which is the classic question. When moon V tech. Oh, I don't know. I don't know. I don't know. All right. Um, I think that's it guys. Thank you guys so much. So if you guys have any other, um, questions, um, we've got Lester says, can, can all please ask when, where Labine, Pat Labine is? Oh yeah. So Pat, okay. I guess I'll have to break it, um, on, on this. Uh, Pat got an offer to work on a game of his dreams. And so, yeah, he's, he's moved to, to working on the game of his dreams, but he's still rooting for us on the sidelines. You know, he still chats with us once in a while. So, um, you know, Pat had, had to, to move on, but you know, that's just the way it is. People move around sometimes. Right. Okay. Cool. Yeah. Cause he apparently disappeared from the website. So people were curious. All right. He loves designing games. He loves designing games and he, he got an offer. He couldn't refuse. Um, yeah. Okay. Cool. Cool. Like really cool game. A really cool game. Hopefully it's cool. Um, uh, is the engine DAP browser on iOS limited? Uh, yes, I believe so. Because, uh, currently Apple has, uh, all it, all it does is it doesn't contain shortcuts to, uh, the DAPs. So you have to type in your own DAP. Uh, Android is, is, lets you do that, but iOS doesn't let you put shortcuts to other DAPs. So that's, that's brilliant. Okay. Cool. Cool. I think we're good. So guys, thank you guys so much for watching. Thank you VTech. It's a, it's been a one hour interview, which is like the longest, uh, we've been, but it's chilling. We've got Minecraft on. I'm going to play Minecraft soon. Someone is always harassing me on freaking my, oh, these are, okay. Nevermind. It's, oh yeah, that, that guy is attacking. Dude, that guy's got a sword. I can't wait to play with the whole community in Minecraft. Can't wait to see you all. Yeah, man. I, I want to make a discord server. So come, come hop on my discord server or something like that. Um, just a nine streams. Nine streams got a discord server. Just come on chat, play Minecraft. It's, it's one of those chill games you can play with friends. I think that's the, that's the fun part, right? That's the, that's, that's what's good about Minecraft. You, you can, you can just play with friends. It's not too, it's not too intense. Um, and you know, just chill chat. Someone was fighting a bunch of creepers just now. That's kind of interesting. But, oh, there's a bunch of zombies over there. Uh, there's a lot to explore in this map. There's so much to explore. Yeah. So guys, uh, smash the lights up. So it's Minecraft free. No, you have to buy the game, but I do have a, I do have a link. You can buy on player auctions for $6. It's not a $7. It's not the most. And you can pay with crypto too. So that's what I did. So you can, you can buy an, um, yeah. Also, um, is there a link to this? I'll just, I'll put a link up. I'll put an article. I have an article on this whole thing. Stop attacking me. Goddamn zombies. All right. I'll put a link. I'll put a link to this for everything. I'll, I'll update the article too. It's on boxmoney.com website. Um, I'll put a link to where you can sign up and everything on the whole engine craft thing. So yeah. Yeah. We're going to be in closed beta for a little bit. And then, um, we're just going to release it to the public and it'll be on engine craft.com. Once it's up. Engine craft. Okay. Cool. Cool. All right. As soon as you open it up. All right. Smash up those likes for VTech. Uh, scan those QR codes. Um, that QR code is there. That's great. Oh man. I'm so, you know, like live streams are like so tough, man. You guys still know, like, I don't know how some people do it. I saw Mitch Ray do it for eight hours. I'm like, oh my God. No. And you get, you get to ask like people, like it's people don't understand. Because you got to constantly see what's happening and stuff on screen. So guys, thank you guys so much for watching. Thank you. Smash up those likes for VTech. Um, VTech. Thank you guys. So thank you so much for coming on. I hope we can talk about just general chat. I think this was the funnest, um, general chat I had. Um, just without too many objectives. Smash up the likes, guys. QR is empty, sad. There's another one here. I'll put this other one here. I think this, this one should be, this is the big one. This is the big one, guys. This one has slots. So scan those QR guys. Thank you guys so much for watching. The, the one, the last thing I'll say is those engine craft items, they will be usable in like 30 games. So, yeah. Dude, I didn't even scan mine. I was, I said I was going to scan mine, but I didn't even scan mine. So, sucks. All right. Um, yes. Thank you guys so much for watching. See you guys next time. Thank you guys, VTech. Thanks. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye.