Are Non-Fungible Tokens (NFTs) the NEXT BIG THING? debate with Yat Siu (REVV, SAND)

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Are Non-Fungible Tokens (NFTs) the NEXT BIG Application of Blockchain Technology? Recently NFT hype has reached an astounding level - with potential applications into Video Games (Crypto Kitties, REVV...

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NFTs have been exploding, with discussions everywhere about their potential in video games, digital art, and even intellectual property. This video features a fascinating discussion, almost a debate, with Yat Siu, co-founder of Animoca Brands, who is truly a pioneer in the NFT space. He offers deep insights into the promises and pitfalls, drawing from his extensive background in gaming since the 80s and the early internet, which he feels is strikingly similar to the current nascent stage of blockchain.

Here are some key takeaways and discussions from the conversation:

* The Early Stage of NFT Adoption: We are still incredibly early in the NFT adoption cycle. The current buzz might make it seem widespread, but only a tiny fraction (a single-digit percentage) of existing crypto wallets actually hold an NFT. This means there’s a big "micro early adoption cycle" just to get basic awareness within the crypto community itself, let alone the broader world of 2 billion gamers. While the idea of gamers immediately embracing crypto seems like "low hanging fruit," adoption will be a slow, gradual process, not an overnight explosion.
* Gaming as a Driving Force: Gaming has historically led industries forward, as seen with the growth of companies like NVIDIA and AMD driven by demand for graphics cards, or the mobile app revolution spurred by games like Angry Birds. The belief is that gaming will similarly drive mass adoption for blockchain. What's revolutionary for gamers in this new paradigm is the concept of "value." For the first time, players can actually retain or accrue value for the immense time and effort they pour into games, which traditionally only benefits the game companies. This idea of their "proof of work" (playing a game) having real-world value is truly exciting.
* Challenges and Developer Mindset: Just like how traditional console game developers initially resisted mobile gaming, viewing it as "denigrating" to make games for "shitty little Apple" devices, big AAA studios today are hesitant to fully embrace blockchain. They're focused on high-fidelity graphics and console tech rather than disruptive economic models. Initially, early blockchain games (around 2017-2018) were often made by "blockchain guys who never made games," resulting in poor quality. However, there's a positive shift now, with seasoned game developers from the traditional industry starting to enter the blockchain space, leading to the expectation of much higher quality games emerging in the next 6-12 months.
* The Double-Edged Sword of In-Game Trading: A major concern is how to integrate trading and NFTs into games without "short-circuiting" the core gameplay. The Diablo 3 auction house is cited as a prime example of failure: it "completely destroyed their game" because playing the auction house became the "most optimal way to play," killing the fun of farming monsters. This highlights the danger of making trading the central game loop. However, the counter-argument is that this challenge also "opens up a new type of gameplay" that wasn't possible before, potentially creating entirely new game genres, similar to how Match 3 games emerged with smartphones. This new genre could become a significant niche or even fundamentally change the entire gaming industry if true digital ownership becomes universally desired.
Financial Education Through Gaming: Beyond entertainment, NFTs and game economics offer a powerful opportunity for financial education. DeFi is gamifying finance, but a bigger global opportunity is bringing finance to* games. Imagine learning about financial planning and risk management through playing games with real, albeit small, monetary stakes ($5-$10). This could provide crucial financial literacy missing from traditional education, offering a less painful way to learn about economics than making costly mistakes with real savings as an adult.
* NFTs in Art and Collectibles: The collectible and art markets, worth hundreds of billions, are a natural fit for NFTs. The example of a $415,000 Formula 1 car NFT seems "insane" to some, but it's compared to physical collectibles like Picasso paintings or rare baseball cards, where value comes from provenance and appreciation within an exclusive community, not mass fungibility. The core idea is that NFTs create "personality" and "individuality" for digital objects. While a simple JPEG can be replicated, a "certified original within a community that values it" becomes valuable, much like distinguishing a real Rolex from a fake. We are increasingly living in "metaverses," where virtual credibility and appearance are as important as physical ones for younger generations. Gamers already spend massive amounts on virtual items (e.g., Counter-Strike skins selling for $50-60k without blockchain), and NFTs add inherent scarcity and historical record to these items, boosting their value. The initial "hype" and "greater fool theory" driven by "whales" buying expensive art NFTs, while appearing speculative, are seen as necessary to "grow a culture and innovation" in the space, much like wealthy patrons during the Renaissance.
* Animoca Brands' Projects – REVV Delta Time and Sandbox:
* REVV Delta Time: This is an official Formula 1 and MotoGP blockchain racing game. Its economic design focuses on maintaining and protecting value for players. They manage scarcity by having limited-time sales for "crates" (containing cars and parts) and burning any unsold ones after a cutoff date, allowing the community to implicitly decide the supply. This contrasts with games like CryptoKitties, where continuous new kitties led to inflation.
* Value Retention and Utility: The game includes racing and car management, but also a unique "staking/rental model." Players can stake their car NFT to essentially rent it out to other players for passive income. When staked, the car cannot be sold or raced by the owner, forcing a choice of utility and preventing "double spending." This creates a self-sustaining loop and ensures value. For instance, Epic cars, initially 1 ETH, now average 3 ETH due to scarcity and staking potential.
* Sandbox: This project sells virtual "land" as NFTs, which also sell out rapidly due to controlled supply. The recent SAND token listing on Binance successfully onboarded 120,000 token owners, many of whom were new to NFTs, thereby educating the crypto community about NFTs and gaming.
* Handling Player Influx: If a specific car edition like the 2019 F1 cars sells out, new players can either rent existing cars through the staking pool or wait for new editions (e.g., 2020 cars), which exist in separate racing environments, preserving the scarcity of older editions.
* The Multiverse Vision (Interoperability): A truly revolutionary idea is the "multiverse" concept, where NFTs gain "utility outside of our games" and can "travel to other game environments." This would break down the siloed nature of the current $150 billion gaming industry, which prevents cross-game asset usage (e.g., using Nike shoes in any basketball game, not just NBA-branded ones). Such interoperability could unleash immense creativity and turn gaming into a multi-trillion dollar industry by dramatically increasing participation and collaboration across different platforms.
* Lessons Learned and The Path Forward: It's crucial for NFT projects to design "value into the base economics of the gameplay" from day one, rather than treating NFTs as a gimmick. Past failures, like Gods Unchained, are cautionary tales where core game monetization was unknowingly destroyed by adding trading to a game that was not designed for it. The future of NFTs in gaming lies in building entirely new economic systems and game structures that prioritize value creation and player ownership, fostering a dynamic "ecosystem where everyone wins." The immediate focus is on converting the existing crypto community into gamers, given their inherent understanding of digital assets and their "ridiculously rich" disposable income, which acts as "wealthy patrons" for the emerging NFT art and gaming culture.

Transcript

So this week, non-fungible tokens, also known as NFTs, have been blowing up. On Twitter, on Reddit, practically everywhere, people are talking about the use of non-fungible tokens for video games, for art, for intellectual property. There's so many different applications that's exploding this week. And to fill you guys in on the discussion, we have one of the forefathers, the guy at the front of all this, who is Yasu. He's the co-founder of Animoca Brands. And this company has been involved in ...